Changelog
Fix script upgrade causing duplication of code in some cases reported by @Narry
Add support for serializing auto property backing fields
Mitigate dropdowns having incorrect margins, contributed by @ArchiTechAnon
Obsolete DrawPublicVariables U# API method and replace with DrawVariables
Fix unary plus operator causing compile errors
Make force upgrade button also queue prefab upgrade
Fix Odin conflicting with U# inspectors, reported by @GlitchyDev and @BocuD
Fix default editor fallbacks
Fix multi-edit not being disabled on custom inspectors that do not support it
Add handling for custom editors that edit child classes
Re-add exposure tree
Changelog
Switch to using Unity C# scripts to store U# script data which has the following benefits for U# behaviours:
Support for prefab scene deltas
Support for prefab nesting
Support for prefab variants
Multi-edit support
Editor script dirtying behavior makes more sense
Custom inspectors and editor scripting now work on prefab assets properly
Add upgrade path for converting old projects to new data format
Does not support upgrading nested prefabs and prefab variants since they were not supported prior to 1.0.0b9
Improvements to assembly reload performance
Inspector enum support
Fixes for struct value write back, reported by @Hai and @Jordo
Add InteractionText property to UdonSharpBehaviours
Fixes for some methods not being found ex System.Type.Name, contributed by @bd_
Remove redundant COW value dirty on this, contributed by @bd_
Catch unhandled exceptions from compiler and rethrow them as unhandled exceptions to avoid Tasks silencing exceptions
Fix double brackets not being unexcaped on interpolated strings that weren't preforming any interpolation, contributed by @ureishi
'Expected' exceptions used to interrupt compilation now do not dump entire callstack to debug log
Enable runtime exception watching by default
Add checks for Unity C# compile errors before initiating a U# compile to avoid confusion
Add more validation for invalid uses of program assets and script files
Remove redundant script dirty ignore since it seems like something else was causing the dirtying and is no longer doing it
Obsolete many editor APIs for editor scripting that are no longer needed
Obsolete old overloads for station and player join events -- now throws compile error
Changelog
Fix missing null check that could cause method redirects to error in some cases, reported by @Haï~
Changelog
Add handling for enum variable serialization
Add generic method/UdonSharpBehaviour type support
Add handling for IComparible on generic methods
Fix using .enabled on GetComponent<UserType>() results, reported by @Miner28_3 and @Pema99
Changelog
Fix string compound addition with const character values, reported by @Pema99
Fix covariant conversion of params arrays on reference type values, reported by @Haï~
Fix issues with virtual method linkage allocations, reported by @Haï~
Add checking for cases where base methods are shadowed by inherited methods, reported by @GlitchyDev
Add checking for cases where base fields are shadowed by fields in inherited classes
Add checking for abstract U# classes having a U# program asset associated with them, reported by @GlitchyDev
Add fix for abstract methods causing the compiler to fail
Add validation to make sure people aren't inheriting from interfaces since they will have support added in the coming weeks
Add handling for using switch on object condition values, reported by @Pema99
Add handling for empty statements, reported by @Pema99
Add validation for the class name of U# behaviours mismatching their containing .cs file name since Unity breaks in dumb ways when it's not the same
Changelog
Fix more issues with params, reported by @Haï~
Fix issues with static methods on U# behaviours causing naming conflicts, reported by @Haï~
Changelog
Add @bd_'s optimization for bitwise not operator
Fix assembly finding handling causing issues with some 3rd party assets, reported by @Haï~
Add blacklist entry for CyanEmu since it needs to reference some VRC scripts which U# doesn't link, reported by @Haï~ and @Miner28_3
Fix calls to ToString() on enums, reported by @Miner28_3 and @Haï~
Fix calls to GetComponents<T> not returning an array type internally, reported by @Miner28_3
Fix calls to VRC methods with inconsistent return types in their signature such as VRCPlayerApi.GetPickupInHand(), reported by @Haï~
Changelog
Fix compile error when base System.Object methods such as ToString() are overridden, reported by @GlitchyDev
Changelog
Fix increment/decrement/compound assignment operators not converting numeric types of lower precision than int in some cases like on user defined properties, reported by @GlitchyDev
Fix compile error when using static methods defined in other U# behaviours, reported by @GlitchyDev
Add errors for when people attempt to use U# scripts that do not belong to a U# assembly, but are part of a C# assembly
Optimize string interpolations and fix potential issues when using string interpolations in recursive methods