Upgrading nested prefabs from U# 0.x projects should now be handled properly #82
Fixes for float -> int truncation and precision contributed by @ureishi#79
Fix for casts from char -> float types contributed by @ureishi#80
Fixes for string composite assignment contributed by @ureishi#29
Fixes for equality between two null constants contributed by @ureishi#30
Fix for checking event compatibility with built-in events to not only check event name, this would cause issues if you tried to register an event without the correct parameters for a built-in event.
Fix to show jagged array fields if they are marked with OdinSerialize, but private
Adds Curl errors that Unity now likes to throw with the menu updates to the event filter for log watcher
Fix for inter-prefrab references on instantiated prefabs not applying correctly in some cases, because Unity
Prevent running upgrade process on intermediate build prefabs
Workaround for a case where Unity thinks an object is a prefab when it isn't during the prefab build process which could cause the process to fail